Of all the communities I'm involved with, this is probably the only one that would recognize this as being even remotely interesting.
For those who want to know, I found an annoying engine limit in cocos2d-iphone that was causing me grief, so I examined the problem and found a fairly simple solution, which I implemented and then made a pull request on github. Link here: https://github.com/cocos2d/cocos2d-iphone/pull/41
It hasn't been accepted yet, but when it does, I'm pretty sure I'm going to feel like a million bucks.