Lately people have been looking at my hackathon portfolio and were intrigued by this project. I am probably more proud of this hackathon project as opposed to the others because of all the elements that were in play at the time. First of all, it was built in 24 hours. It was one of only a few hackathon projects where the demo was legitimate. We actually made it work as opposed to making it look like it works (usually we are still debugging when it's time to present, so we just do little magic tricks to give the appearance of full functionality for the sake of the presentation). Three different types of software and hardware were involved. There was the Pebble and its dev language (C language), Android + server (Java) and Unity (Javascript and C#). The first portion of the hackathon was spent trying to find mentors who knew if the Pebble watch had any sort of connectivity to the Unity game engine. Not to mention, we utilized a Java TCP server. Neither me nor my teammate had ever done anything server related before. We sought out help periodically, but no one had ever considered utilizing the Pebble for a VR game. There's no direct connection between the two interfaces. In the last few hours of the hackathon, I built a game in Unity and started adding the Oculus packages. The idea was to have a VR experience that was controlled by a Pebble because having a watch as opposed to a controller feels more immersive. Anyways, it was a ton of fun and the first time where I felt like I had "hacked" something together. So I'm super happy to share it.